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How to install arcane dimensions
How to install arcane dimensions













how to install arcane dimensions

  • built-in controller support, which means I had to do basically nothing to make it work on the Switch.
  • scalable, optionally translucent HUD and menus.
  • advanced renderer with cool stuff, such as colored lighting, fog, translucent water, high-res textures, model interpolation, etc.
  • most other features of Quakespasm, such as:.
  • gyro aiming (thanks to falquinho for implementing this).
  • supports the Mission Packs and other mods compatible with Quakespasm (Quoth, Arcane Dimensions), with a simple mod selector menu.
  • sound, including support for OGG and MP3 music tracks.
  • hardware-accelerated OpenGL-based rendering in 1280x7x1080.
  • But it does what its supposed to, and only crashed occasionally on me. But Quakespasm is perhaps the 10th or so source port I have tried. I anticipate lots of angry downvotes and such. It has some benefits to map sizes and such as well, but that something most people trying to play Quake on modern systems are not going to see outside of things like AD.

    how to install arcane dimensions

    Quakespasm is good, but it is essentially a means to play Quake in a modern OS with modern resolutions, and thats about it, at least for most people. Things that some of us think are more important. Its sad cause there are a lot of great source ports that do a lot of things well. Which is very much against the whole mentality in the Id software community.

    how to install arcane dimensions

    AD is pretty much the most important thing in the Quake 1 world for some time, so its a bit sad that its so limited. Which means it works unreliably (if at all) with any other source port. AD development was done pretty much using only Quakespasm in mind as the source port. The most reliable way to go about it is with Quakespasm.















    How to install arcane dimensions