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In fact, what I’ve played of GalCiv seems more compelling, thanks to its amazing custom-ship builder.īut it’s honestly hard-almost impossible-to know. This new game, aside from being gorgeous, doesn’t seem incredibly dissimilar from (for example) Galactic Civilization III. One of the reasons the original is so revered is because it was so ahead of its time-but it’s been much-emulated by a host of spiritual successors over the past 20 years. The whole game is beautiful, but by adhering so close to the original in other respects I’m curious whether Master of Orion brings anything new to the table. The biggest difference is a UI overhaul that looks much more modern and sleek-definitely an improvement over the original.Īgain, though, that’s a graphics thing.
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The galaxy map is back, you send fleets out to chart and colonize new systems and planets, you build ships, you engage in standard Civ-esque “trading favors” diplomacy. I came away from my demo feeling like Wargaming has succeeded in selling the spectacle of Master of Orion-of recreating that space opera feel of the original.īut I’m still not sure how it plays, aside from your standard 4x trappings. Each race also opens with a fully-animated, unique cutscene to sell the backstory, which is a nice touch-it avoids the follies of Beyond Earth’s more blank-slate approach to factions or Age of Wonders III‘s info-dumps. Playing as the Alkari, our advisor tossed in random bird squawks which-while somewhat a parody of each alien’s role-does help make each race feel suitably different and appealing. Voice acting, for instance, is also tailored to each race. The races are in fact one of the most impressive parts of Master of Orion’s whole. Or it’s the fidelity of Master of Orion’s classic races, now rendered in full 3D and animated in thematically appropriate ways (i.e. For instance, every building you create is rendered out on the surface of your planets-planets that are constantly in motion, with ships and satellites orbiting overhead.
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